Tuesday, January 15, 2008

Simulating cities from the Republic to Micropolis

Last week, the source code of the original SimCity video game was opened under the GPL license as “Micropolis.” SimCity is the prototypical simulation-as-entertainment game, but constructing imaginary cities to see how things turn out has a long history:
If we could watch a city coming to be in theory, would we also see its justice coming to be, and its injustice as well? (Plato’s Republic, 369a)
SimCity was also one of the first “god games,” strategy games where a player is given a bird’s eye view of a city, social group, or ecosystem and allowed god-like power in managing its development. The idea transfers well to political philosophy as state-simulation, for who is ultimately the ruler of the Republic? It is not the guardians but the theorist, Plato himself. The guardians were not free to imagine, for instance, that the best thing for their city might be to set up a representative democracy.

Indeed, so it is with all of the socities imagined by the political theorists. How could their utopias come about except through the single-party rule of ideologues? Every attempt to create a civilization that followed the blueprint of some singular political theorist has resulted in tyranny—at least, every attempt that was not checked by the actions of some other party equally bent on seeing their theory of government brought to fruition.

This is also why I have become wary of strict constructionalist interpretations of the Constitution, for instance. I recognize the need for stability, particularly in the day-to-day operations of government and the guarantee of individual rights. But such a document also serves to give power to the intellectuals who drafted it, far in excess of what is fitting for a democratic society. The Constitution is, among other things, a tool for the long-departed to exert their political will on the people.

It would be interesting to see a SimCity which places you not in the role of a God-like mayor, but of a citizen. The player could have various means at their disposal to steer the direction of the city through persuasion and politicking.

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