This week I’ll be attending the C.H.A.T. Festival (Collaborations: Humanities, Arts & Technology) at UNC-Chapel Hill and blogging on what I see. Serious gaming will figure prominently in the festival this year. A few of the events I plan to attend, with descriptions from the C.H.A.T. site:
User Driven: Does Size Matter? Audience expectations are driving trends in technology, and size is one area feeling the impact: What is the ideal screen size for a device, for content, for literature, and more? Wednesday, 11 a.m.
Scientific Method and Narrative Form. What happens when you combine an electronic literature expert with a computer scientist who uses algorithms to generate narrative? This conversation will explore the intersections and the opportunities. Wednesday, 1:00 p.m.
Serious Teaching and Learning in Serious Games. Gaming has taken a serious turn in many classrooms as educators discover the effectiveness of games as teaching tools. In this discussion, experts in K-12, higher education and industry discuss how pedagogy is embedded in serious games. Thursday, 2:00 p.m.
Changing Forms of Publication. New technologies have made possible mass publication on a scale never before encountered in our culture, breeding new possibilities for—and questions about—authorship and form. This panel examines how technology has transformed the practices of publication. Friday, 11:00 a.m.
Game as Medium. Game engines, the software systems designed for the creation and development of video games, have made their way into a variety of uses and fields. This panel will discuss some alternative uses of game engines, as panelists present their current game engine research in art, art history and mobile computing. Keynote speaker Jesper Juul will join the discussion, offering his theoretical perspective. Friday, 4:30 p.m.
Saturday, February 13, 2010
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