Showing posts with label links. Show all posts
Showing posts with label links. Show all posts

Wednesday, March 5, 2008

Links: Web 2.0 freedom, VR interfaces, soft luddites

  • The Web democratized media for the technologically adept. Web 2.0 is democratizing it for everyone else. But what happens when the regime notices?
A couple of new devices chip away at the wall between cyber- and meatspace:
  • Researchers at the University of Tokyo have created a pair of goggles that recognizes and stores references to objects that you look at.
  • Meanwhile, researchers at Carnegie Mellon have created an electromagnetic device that allows you to feel virtual objects.
A few links on the “soft luddite” front:
  • Readers report an emotional attachment to physical books. I wonder if this is simply a matter of familiarity, as the article implies. I doubt it. I suspect that the cultural mythos surrounding the book is adding a quasi-moral dimension here. Could you really bring yourself to abandon the good, true, trusty book, emblem of the learned and vehicle of the Word?
  • BuzzFeed gently mocks the technology-fasting that seems to be all the rage lately, while providing several links to examples of the phenomenon.

Tuesday, November 13, 2007

Link roundup: surface computing

In the interest of posting more frequently, I've decided to start posting link roundups. On any given day I run through 50+ rss feeds and news sites, and compile lists of links that I think might be of use in writing future columns or blog posts.

Here’s the first batch: links dealing with the recent explosion in surface computing and multi-touch interfaces. I think there’s a widespread sense that this represents the first viable update to the basic computing interface since the popularization of the mouse.

Like that device, multi-touch interfaces allow us to interact with simulated space in the same way we interact with real space: by moving our bodies. Surface computing, however, represents a much more elegant way of doing so. By combining the point of physical contact and the point of visual representation, simulated objects become more phenomenologically material.

Jeff Han’s early (Feb. 2006) multi-touch table is now available in expanded form at Neiman Marcus for a cool $100,000 (found at Techdirt). Throughout his demo, Han emphasizes the intuitiveness of the interface, going so far as to claim that the interface has disappeared. Multi-touch computing is the rare example of a technology that seems to have arrived fully naturalized: it has appeared in our world as a new and fascinating species of cultural object, instantly graspable.

This effect may help explain why it’s already showing up in the toolkits of the barkeeper and the musician.

Invocations of the computing interface from “Minority Report” are becoming cliché, as in this examination of Microsoft's Surface table.

A couple more: Sharp combines multi-touch with optical scanning and, of course, Apple's iPhone—the most commercially successful implementation of multi-touch to date.

Edit: Somehow I missed this massive history of multi-touch computing from Microsoft researcher Bill Buxton.